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After infiltrating the screening of an unreleased film, a noir-obsessed boy is framed for the reel’s theft! Prove his innocence and unwittingly expose the 50-year cover-up of an on-set disappearance.
As a project lead for The Directors Cut I organised multiple meetings per week as well as working on puzzle, gameplay and narrative design.
Being project lead tested my organisation and communication skills which ultimately improved those skills exponentially. Despite a slow start, the team was able to work effectively and efficiently with clear communication thanks to the aforementioned frequent meetings.
My design contributions:
Gameplay
Puzzle
Narrative
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