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After infiltrating the screening of an unreleased film, a noir-obsessed boy is framed for the reel’s theft! Prove his innocence and unwittingly expose the 50-year cover-up of an on-set disappearance.
As a project lead for The Directors Cut I organised multiple meetings per week as well as working on puzzle, gameplay and narrative design.
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Being project lead tested my organisation and communication skills which ultimately improved those skills exponentially. Despite a slow start, the team was able to work effectively and efficiently with clear communication thanks to the aforementioned frequent meetings.
My design contributions:
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Gameplay
Puzzle
Narrative
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